Get it from:

Geert Bevin
Posts
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Anybody who wants a preview of ShowMIDI on iOS, here's a public TestFlight link to try it out before it gets approved by Apple for the store:
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- Windows builds are now fully code signed
- Improved Windows installer to allow customization of plugin folder locations
- Added play/pause icon in sidebar so that the spacebar is not the only way to toggle this
- Re-architected some of the code to allow building with older GCC compilers on Linux
- Working iOS version
- Updated app icon
- Readme fixes and updates
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- added detection of MPE 1.1 MCM message
- display MPE channel mode on every channel that was changed by the MCM
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- completely new UI, optimized for legibility and cleanliness, many thanks to Stephen Petoniak for the design
- settings for middle C octave, note display, numeric display, and timeout delay
- sidebar for hiding and showing MIDI devices
- support for themes, including a built-in theme editor
- automatic switching between dark and light theme based on operating system settings
- themes are SVG files and can easily be edited and previewed in any SVG tool
- themes can also be loaded by dragging a supported SVG file and dropping it on the ShowMIDI window
- an initial set of themes are available in the repository
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New version of ShowMIDI!
Now with AUv2, AUv3, VST2, VST3, CLAP and LV2 plugin support, as well as minor updates to the standalone version.
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A friend reworked the UI of ShowMIDI and I'm almost done implementing it for the next version, including complete theming support!
MIDI data has never been this pretty!
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Welcome!
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@Johno oooh I know, Big Sur on M1 has a problem with JUCE, sadly the only option is upgrade the OS to a more recent version, Big Sur was the first Apple Silicon OS and had quite a few rough edges
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@Johno could you please include the crash report?
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I recorded a demo and tutorial video for ShowMIDI:
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Dynamod Games is at East Coast RepRap Festival on the HueForge booth! Very excited that this worked out and that people can see HueForge is also useful for functional designs, in this case the multicolored Dynamod floors!
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I created 24 new wall models.
The narrow versions allow you to insert a wall between two other walls without having to make the appropriate left or round corners line up.
The low versions significantly reduce the material requirements and printing time, and can be used instead of the regular height walls. They can also supplement the other walls for even more variety in your dungeon!
All these models, including pre-supported and hollowed resin versions are now available in the private Patreon area.
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My adult daughters are visiting me from Europe and I'm taking the opportunity to introduce them to HeroQuest with Dynamod dungeon tiles. This is the first time I'm using the StageTop integration for HeroQuest gameplay, so I'm excited to see how it feels.
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Features:
- In Per-Split Settings > MIDI Mode, holding ONE CHANNEL now resets all MIDI settings as they are after a Reset command. Similar to holding ChPerNote to quickly change all settings for MPE synths, this is useful for quickly changing all MIDI settings for use with common preset sounds of One Channel synth that are optimized for MIDI piano keyboards:
Main channel: 1
Bend Range: +/- 2
Timbre/Y: CC74
Loudness/Z: Poly Pressure - If MIDI Mode is set to ChPerNote and you change either the Bend Range setting or hold ChPerNote to force MPE settings, LinnStrument sends a MIDI RPN 0 “Pitch Bend range” message, which sets the external synth to the same bend range.
Bug fixes
- When using the Arpeggiator to arpeggiate through a held chord and you lifted one finger of the chord, the arpeggio order would reset to the starting note. Fixed.
- When split was on with CC Faders on in one split and Low Row on in the other, sometimes the Low Row lights would turn on on the other split. Fixed.
- When receiving a Bend Range configuration message through MIDI, LinnStrument would echo it back to the MIDI out, which was unnecessary. Fixed.
- When LinnStrument would receive a MIDI Stop command to stop its Step Sequencer, it would unnecessarily echo it back out to the MIDI out. Fixed.
Get it here:
- In Per-Split Settings > MIDI Mode, holding ONE CHANNEL now resets all MIDI settings as they are after a Reset command. Similar to holding ChPerNote to quickly change all settings for MPE synths, this is useful for quickly changing all MIDI settings for use with common preset sounds of One Channel synth that are optimized for MIDI piano keyboards:
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Maybe you actually also needed a stereo mixer and two buffered mults in that standalone case, just slide in another RackBlox and you're done!
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With RackBlox, if you need just that Erbeverb sound, slide out your power block and connect it up ... instant standalone rack.
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Test printing the last sizes: 16hp, 18hp, 20hp and then I think I'm ready to release the first version of RackBlox.
Now featuring a drink koozie as well as a drink holder.
The double wall with a sealed air gap between makes for an excellent insulator and keeps your next drink cold, while you're enjoying the current one
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Some people have asked me if the RackBlox have to be either black or white. That's the beauty of 3D printing, almost any color is possible! How about translucent fluorescent blacklight reactive green?! 🫶
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@selgart that would be too brittle, the 3D printed volume that is inserted would be too narrow and long. My plan is to simply have similar joints at the top and bottom of alternate back sections. Then you can slide them in just like the side blocks.
ShowMIDI is now available for iOS
ShowMIDI iOS TestFlight
ShowMIDI 0.7.x
ShowMIDI v0.6.x
ShowMIDI v0.5.x
ShowMIDI v0.2.x
New UI design
Introduction
ShowMIDI tutorial video
ShowMIDI tutorial video
ShowMIDI tutorial video
Dynamod at EastCoast RepRap Fest
24 new low and narrow wall models
HeroQuest play testing with StageTop table
New LinnStrument firmware v2.3.1 is available today!
First finished 3D printed Eurorack case + can holder bonus
First finished 3D printed Eurorack case + can holder bonus
First finished 3D printed Eurorack case + can holder bonus
First finished 3D printed Eurorack case + can holder bonus
First finished 3D printed Eurorack case + can holder bonus